public static class Tag
{
	public const string Joystick = "Joystick";

	public const string GUI_PanelWalk = "GUI_PanelWalk";

	public const string Energy = "Energy";

	public const string Car = "Car";

	public const string ActivityIndicator = "ActivityIndicator";

	public const string Controller = "Controller";

	public const string collidePoint = "collidePoint";

	public const string Weapon = "Weapon";

	public const string BonusBullet = "BonusBullet";

	public const string BonusHealth = "BonusHealth";

	public const string Vision = "Vision";

	public const string Vrag = "Vrag";

	public const string pointExitCar = "pointExitCar";

	public const string star = "star";

	public const string enemy = "enemy";

	public const string player = "Player";

	public const string ground = "ground";

	public const string GUI_Mission = "GUI_Mission";

	public const string GUI_MissionButton = "GUI_MissionButton";

	public const string Mission_Point = "Mission_Point";

	public const string GUI_Time = "GUI_Time";

	public const string GUI_IndicatorPoints = "GUI_IndicatorPoints";

	public const string Respawn_Stars = "Respawn_Stars";

	public const string Pickable_Coin = "Pickable_Coin";

	public const string pointForThrowingWeapon = "pointForThrowingWeapon";

	public const string Mission_CheckpointRoot = "Mission_CheckpointRoot";

	public const string GUI_CameraZone = "GUI_CameraZone";

	public const string GUI_PoliceWarning = "GUI_PoliceWarning";

	public const string GUI_LabelInfo = "GUI_LabelInfo";

	public const string Sectors_Preloader = "Sectors_Preloader";

	public const string AnchorCenter = "AnchorCenter";

	public const string Helicopter = "Helicopter";

	public const string Parom = "Parom";

	public const string Water = "Water";

	public const string Dno = "Dno";

	public const string AllSectors = "AllSectors";

	public const string Untagged = "Untagged";

	public const string BonuseItemRespawn = "BonuseItemRespawn";

	public const string BonuseGunsRespawn = "BonuseGunsRespawn";

	public const string Spisok_Starts = "Spisok_Stars";

	public const string Stars_Respawn = "Stars_Respawn";

	public const string Spisok_Cars = "Spisok_Cars";

	public const string Spisok_Bonuse = "Spisok_Bonuse";

	public const string allPlayerRespawnPoints = "allPlayerRespawnPoints";

	public const string NavMeshZone = "NavMeshZone";

	public const string SpisokVragov = "SpisokVragov";

	public const string ShootTors = "ShootTors";

	public const string ShootHead = "ShootHead";

	public const string CarHitCollider = "CarHitCollider";
}
